Game Design Office, Still an Office

Turns out that working in a game development studio is pretty much your average 9-5…with games. Not games during work, mind you. That would be seriously cutting down on productivity time. No, we just do stuff to do with games, and it doesn’t really seem to affect the way business is done all that much. A lot of people here are younger, which makes sense…and I guess I’m just doing grunt work. Still, I thought the vibe of one of Melbourne’s very few game design studio offices would be a little bit more energized.

Guess I just have to work my way to the top and change all that, because hoo boy, I’ve been planning this since I was five years old and my parents got me a Mega Pluto System. I wonder if there are businesses that offer office fitout near Sydney that would be able to take something as wacky as what’s in my head and make it a reality? I bet most office designers get calls for a lot of the same stuff, not that they necessarily WANT to be doing the same thing over and over again. “Yeah, could you make it open plan? White walls are fine. Some sort of neutral carpet; light blue, maybe. No, dark blue, definitely. And maybe have a few slightly alternative lights hanging from the ceiling that no one will notice after the first week. Thanks.”

Whereas if I was in control here, I’d make this a REAL video game office. Like, consoles on pedestals to show how far we’ve come. Screens everywhere with games just active, so anyone can jam on them and get their working mojo back. And the wall graphics…well, there would be wall graphics. That, and so much more. I bet if I found an office renovations and fitout company right here in the middle of Sydney and asked them for that, they’d appreciate the unique challenge. That’s what all offices should be anyway: representative of their type of business. And fun. Because games are fun.